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Fixed a crash when trying to filter the principle stock within the god-controller. Fixed an extra crash when making an attempt to filter the main inventory in the god-controller in the prepare GUI. Buildable merchandise counts in stock in Sandbox mode now replace correctly with resource modifications. Fixed practice schedule resizing with very giant player inventory. Prepare can’t block its own path anymore. Mounted that different icon sizes were not scaled correctly when drawn within the alt-data mode.

When building blueprints, Cheapest Vape any already existing constructing of the identical entity sort may have their settings updated as a substitute of exhibiting crimson. Ghost belt entities do not hook up with different (ghost/or Cheapest Vape non-ghost) belt entities in the event that they haven’t got the identical power. Added pressure bonus for Cheapest Vape analysis productiveness. When building a special entity on prime of a ghost, Premium Vape Juices settings from the ghost shall be copied if potential. Fixed that burner inserter did not show the fuel icon when out of energy generally.

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Fastened that only the first blueprint guide, blueprint, Vapor Sale and Vape E-Liquids deconstruction planner item sort would show in the blueprint library. Tanks now not take miniscule amounts of harm from hitting timber. Trees can now be configured in the generate-map GUI. Gamesave names in the load game dialog which can be too lengthy to suit the gui now show in a tooltip in full. Browse games GUI now reveals lively filter text after reopening the GUI. Ctrl-delete now deletes complete word in a textual content discipline instead of a single character.

Fixed crash when player deletes blueprint e-book from their library while different player has the guide opened. Possible fix of a crash when a participant leaves when a blueprint is being transferred. It is feasible to open/close and work together with the chat console when the map is being saved or premium e-liquids server loosing connection dialog is lively. Fixed that the recipe tooltip «made in» would not present every possible machine when there was plenty of them.


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